using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("LocalizedTexture")]
	public class LocalizedTexture : MonoBehaviour
	{
		public string m_textureName => method_4("m_textureName");

		public LocalizedTexture(IntPtr address, string className)
			: base(address, className)
		{
		}

		public LocalizedTexture(IntPtr address)
			: this(address, "LocalizedTexture")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnTextureLoaded(AssetReference assetRef, object asset, object callbackData)
		{
			method_8("OnTextureLoaded", assetRef, asset, callbackData);
		}
	}
}
